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games: Infinite Undiscovery

Today I’m looking at Infinite Undiscovery, the game with a title to break the minds of even the greatest metaphysicians.

This is an interesting one; it has a lot of cool ideas, a decent story, and once you get a bit further in is pretty fun to play, but it’s hampered by a serious lack of polish and feels like it was put out unfinished.

Check it out.

comments

Joseph C. Carbone III
September 19th, 2008 - 2:31am

Dear Katharine,

Infinite undiscovery is a unique concept. Seeing that the brain is supposed to be in one conscious state or another, and life is represented by continuous discovery, maybe infinite undiscovery is a new way of saying death of the brain; well then, really, not the brain, but worse, the mind—and so, the destruction of a person. The saying must mean obliteration of the body and the soul.

Give us a democratic language and see what we do with it: rules are broken; nevertheless, the majority rules, however the minority can own some new words and phrases until they realize, what, that they are the majority?

Okay, is anything infinite? I mean, even God is bound by rules. Just the title makes me want to see what the message, in the game, is; on the other hand, like most of what Studio City is producing these days, I fear that I would finish the game still wondering what was meant while I was looking for clarity, infinite bewilderment.

For sure, the game does look visually stimulating and fun…, but what’s up with the missing voices; and the undiscovery may stem from feelings of frustration when a player does not have the time to map the game with trial and error, and maybe that is the infinite, always getting lost and wondering what to do next, like real life.

It is the missing voices and those lack of direction issues that will keep me from this one until it is a few bucks on eBay, because those signs tell me the title was not finished properly. Like a book without enough substance, this game seems rushed or incomplete.

They have some polishing to do with this one, and it seems if they keep trying, the next installment, Infinite Undiscovery 2 perhaps, will bloom a little fuller; I would like to see that.

As always, my appreciation to all is extended, and it is nice to see you on your videos Katharine.

Sincerely,
Joseph

September 19th, 2008 - 4:08am

There is no deep meaning behind the title. Its just a dumb mashup of ‘infinite’, ‘uncover’ and ‘discovery’. This is what the developers said about the title;

“Undiscovery is a word that we’ve created and it has its roots in obviously discovery and the fun of finding things. And one of the main things of the game are the things that are hidden in it and that you come to uncover as you go through. So, it’s kind of a play on words that way.”

September 19th, 2008 - 9:30am

Thank you for your comments guys. Joseph, I appreciate you thinking about what the title might mean, but it really does show the sort of mental acrobatics that are required to even try to understand it! I too was initially quite excited by the its metaphysical feel, and I also love people who play with language and ideas to come up with something new, but even neologisms should make some sort of sense in their given context (even if it’s just the context validating a nonsense meaning), and I don’t think this does. I think Norbit has provided the key for us here. In mashing together ‘uncover’ and ‘discovery’ the developers have ignored their construction. The two words are pretty much synonymous and are both made by attaching a negative prefix to the verb ‘cover’ to convey the idea of revelation by the removal of obscurity (’discovery’ then has the suffix added to turn it into a noun). They have tried to combine the words, but really what they have done is taken the morpheme ‘un-’ which has a meaning of its own and placed it in front of ‘discovery’, so it doesn’t modify ‘cover’ which was presumably the intention, but modifies either ‘dis-’ or the whole ‘discovery’ and so creates a double negative before ‘cover’. ‘Un’ is great prefix for making new words (one of my favourite words is ‘uncreated’) but its use here was clumsy.

September 20th, 2008 - 12:30pm

Wow, i think my brain just exploded after reading that post, i just realised that Katherine has actually been keeping her immense braininess hidden until now, wasting away reviewing games… I’m in awe :O

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