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games: Location-based Gaming

Are you sick of being told to put down the controller and get your pasty face outside for some fresh air? Well, today we’re gonna talk about location-based gaming and should give you some motivation to get up off your arse and into the real world!

So for starters, what is a location based game? Well, surprisingly enough it’s one that somehow depends on your location to progress, and it usually relies on some sort of localisation technology, such as GPS, to work this out.

Geocaching is probably the best known example, and is basically a worldwide outdoors treasure hunt. Someone hides a cache in a particular location, which can be anywhere from under a park bench to the top of a mountain and posts the co-ordinates on one of various geocaching websites. To find caches, look up co-ordinates online and then take your GPS unit and go find your treasure, typically a box containing a log book for you to record your escapades. And various trinkets from which you can select a treasure to take away, provided you replace it with something else for the next person who hits that cache. The first recorded example was in May 2000, when GPS got a lot more accurate after the removal of Selective Availablity.

Also from 2000 was Bot-fighters, one of the first location-based games to use mobile phones, although it blended this real world gameplay with online trappings. Players created robots on a website and registered them to their phones. Now the game demanded that in order to fight, your phone needed to be within a certain physical proximity to another players phone, so you played by wandering around and using GSM to tell if there were other players in the vicinity, and then attacking them by SMS.

Throughout this decade there have been a number of these games, and one of my favourites has to be Pac-Manhatten designed by Interactive Telecommunications students at NYU in 2004. It reconceptualizes Manhattan as a pacman grid in which a real life Pacman can gobble dots and chase and be chased by real life ghosts. As GPS and wi-fi weren’t too reliable in built up areas like Manhattan, the players each have a buddy or controller that they are in constant mobile phone contact with, who inputs their movements into a piece of software mapping out the games progress, and relays information back to the player.

As localization technology has become both more sophisticated, and more widely available, and ideas about gaming and interactivity have really taken hold, location-based games have been given stronger platforms and a much wider potential audience. The latest developments come from Locomatrix, a company who, in a bid to inject new ideas into the mobile gaming scene and to get kids playing outside, have developed a location-based gaming platform for you to download to your mobile phone.

You will need either a GPS enabled phone, or a compatible phone and a bluetooth GPS receiver. Download the program, and go find yourself a wide open space. Dial up a game and a gameboard which corresponds to the real world around you, will appear on your phone screen. Move around in the real world to achieve objectives in the game, such as collecting oranges in this fruit farmer game.

You can play on your own, but the fun really starts when you add in other players who are working the same map as you, which they can do either in the same real world location or hundreds of miles away. You can also design and customize your own gameboards.

So why not give it a go? You’ll find some helpful weblinks to get you started over on our website channelflip.com/games, and you can also leave us a comment and tell us about your favourite location-based games.

And here are some useful sites to get you started:

http://www.geocaching.com/
Geocaching Association of Great Britain: http://gagb.co.uk/gagb/
http://www.pacmanhattan.com/
http://www.locomatrix.com/

comments

September 15th, 2008 - 4:22pm

Nice post. Thanks for expanding the gaming section into other topics other than just game reviews. I like the extra things you do in your videos. Your videos have a good variety.

I had a friend that used to do geo caching. I’ve never tried it myself, I don’t have a GPS.

September 15th, 2008 - 9:00pm

Lady, you are taking game review to a whole new level!
I begging to like the reviews better than some games!!

Thank you!

Si Brindley
September 15th, 2008 - 11:26pm

Katharine is what makes ChannelFlip worthwhile.

September 16th, 2008 - 10:51am

Some of these look like quite good fun as long as there are regular pub visits involved :)

September 16th, 2008 - 11:20am

Cheers guys, glad you liked the episode! :D

Lol Norbit, when we were filming this one Arnold (camera man) and I were trying to come up with cool ideas for gritty street games in this vein. Ideas started with hitting certain pubs based on GPS, and ended up with selling drugs to seven year olds and stabbing rival gang members… In the end we thought plain old Fruit Farmer sounded a lot more fun!

September 16th, 2008 - 11:37am

hahahaha, I think a pub crawl game would be awesome! quests are to drink various concoctions people come up with.

September 16th, 2008 - 11:57am

You could randomly pick which pub the group hit next within a certain area and then each member has to randomly choose which type of drink they have to partake in. Beer, alchopop, spirit, cocktail or ‘other’.

Count me in!

September 16th, 2008 - 1:00pm

Rules V1.0

You pick 12 pubs in an area and write their names on a sheet next to the numbers 1-12 with the pub you start in being #1 for reasons soon to become apparent.

You then role 2 dice to pick your next destination. Obviously its impossible to roll a 1 hence using that as your starting point.

When you reach the destination each player roles a dice to pick their drink.

1 - Pint (Beer, Cider, Lager ect)
2 - Spirit (must be 30% vol +)
3 - Alchopop
4 - Wine (any type including fortified)
5 - Cocktail (could prove amusing in more seedy establishments. Umbrellas and pieces of fruit should be carried by the group in case of emergency)
6 - Other (half pint concoction of your groups choosing containing no more than 2 shots)

Drinks #’s 1-5 should be paid for by the player while #6 should be purchased by the group.

Refusal to drink results in you being liable to purchase ALL of the drinks at the next venue. Multiple refusals will share the next bill between them.

Drink #6 can be alcohol free if the group take pity on the player.

Schmung
September 16th, 2008 - 7:46pm

A GPS pub crawl is a nice enough idea, but GPS is only accurate to within 10 meters and there is strictly limited potential within smaller cities and towns. I can only imagine the mental turmoil that would result in trying to play this on a match day and ending up with a choice between the roughest pub in town and a cheesy nightclub at eight in the evening. ’tis the thing of nightmares.

We did something similar to Norbits idea in uni, but my memory of the event gets somewhat foggy after the third successive dice roll went against me.

On a slightly more relevant note, I do wander slightly at the fun involved in this geocaching malarky as it seems like a great deal of hassle, but perhaps that’s because of where I live. I can see why it would work in the states because of the enormous amounts of space available, but in little old Blightly with fuel priced somewhere around the levels of liquid gold and people crammed in as they I just don’t see it working quite as well. That and visions of being chased out of fields by angry farmers.

Maybe it’s just my cynicism shining through. Has anyone here actually tried it with any success?

Joseph C. Carbone III
September 17th, 2008 - 11:22pm

Looks like a lot of fun. ;)

Reno
September 19th, 2008 - 8:07pm

I think I fell in love.., you Katharine are VERY beautiful :D

October 1st, 2008 - 4:44pm

Great. Its nice to see that location-based games are finally getting some airplay. I have been building and designing these games for four years and strangely enough haven’t touched a pub crawl game.

If you want more details on the games we’ve created check them out at:
http://www.blisterent.com (Subsidiary company)
http://www.playphonetag.com (IMG Award winner)
and finally, http://www.useful-networks.com

I love the idea of location-based games and I think the more people get involved in these games the better!

John

October 15th, 2008 - 11:43am

Hi!
If you got a GPS phone, also check this out: http://www.gpsmission.com
You can easily create pubcrawls with its game creator (and there is some already) or any other kind of tours or location based games.
Cheers,
Gesa

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