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games: Too Human

Today we’re looking at Too Human, which hits Europe’s stores tomorrow.

Now this is a game chock full of awesome ideas both for the story and the engine, and deserves a lot of praise for that, but does it actually gel together well as an enjoyable game experience?

Check out our review to find out!

comments

August 28th, 2008 - 4:29pm

That seems pretty much in line with other reviews I’ve read. I’m still conflicted. Part of that comes from trying to manage my expectations from a game that’s been hyped (god, I’m really starting to hate that term) for a while. Another part of that is my dreamy-eyed desire to experience the same magic I felt with Diablo.

My own experience with the Too Human demo gave me somewhat the same feeling in terms of abilities, loot-drops and the kill-evertyhing-on-the-screen mentality. But… it was just missing… something.

Should I chalk that up to just playing a demo? Or does the full game have a better suck-you-in-til-the-wee-hours-of-the-morn level of engagement?

Ryuzaki
August 29th, 2008 - 11:48pm

I didn’t like how you couldn’t control the camera because of the attack button, when x and y were unused.

August 30th, 2008 - 9:04am

Off the top of my head, I’m pretty sure x and y are used for supplementary attack stuff, so things like deploying the spider bots or your duplicate weapon. You can also take some control of the camera (ok for looking around out of combat, but not very useful in it), I think with LB.

Ryuzaki
August 31st, 2008 - 5:57pm

Well I wouldn’t know that because i couldn’t stand the demo tho play that far. I thought they could have at least gave the camera a better job of following you

September 2nd, 2008 - 1:41pm

You get used to the camera when you start getting into it. I didn’t like it at first, but once the action starts, it’s nice not having to worry about aligning your camera all the time.

And Left Bumper (LB) does center your camera to view what is in front of you. I didn’t use that too much to tell you the truth.

Joseph C. Carbone III
September 3rd, 2008 - 8:00am

thank you…

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