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games: Command and Conquer 3: Kane’s wrath

On the menu today we have Command & Conquer 3: Kane’s Wrath on the 360 on the menu. Now it’s always interesting to see how sprawling strategy games cross over from PC, so lets take a look at how this fares.

Probably the most important thing for RTS games on console is the control system, and while you can’t beat mouse and keyboard for precise control in this sort of game, I have to say Kane’s Wrath does a very good job at re-imagining things for joypad, and is probably one of the best for console RTS.

It puts menus of options on radial dials that you can access by pulling the right trigger. If you have a unit or building selected you will get that specific menu, or if nothing is selected you will get a top menu from which you can access everything else.

It’s a pretty straightforward system and easy to use quickly in the heat of battle once you get used to where everything is. Moving the cursor around is a bit more cumbersome though. It’s not bad, but it just doesn’t match the way that you can intuitively blend speed and precision with a mouse.

The campaign is quite fun, with 13 missions around 3 separate linear plots ranging over the Command & Conquer cannon, which come together to tell facets of Kane’s story, and leave you with a bit of a cliffhanger about what will happen beyond C&C 3. Gameplay is all fairly standard C&C stuff, apparantely following the adage, if it ain’t broke don’t fix it, but you do get to play as Nod for the whole campaign.

As well as the campaign there is Kane’s Challenge, which is a gauntlet mode where you can pick any of the 9 sub factions, to play through a series of AI skirmishes. It’s ok, but not particularly inspiring, particularly as it has replaced the fantastic ‘Global Conquest’ mode of the PC version, which being turn based, offered a completely different type of game.

Skirmish mode should have some serious advantages on the 360 as Xbox Live is a much more robust system for online play than EA Online, but there have been a lot of problems with things like connecting to the servers reported in forums, and these are still being reported, so if that’s your main reason for wanting this game, make sure you keep your eye on the web for updates about bugs and patches.

The 3 factions GDI, Brotherhood of Nod and the Scrin, are supplemented in Kane’s Wrath by two sub-factions for each, so you can choose from 9 in total. Each of these sub-factions has unique units, powers and upgrades, and if you know your RTS will give you a range of quite subtle strategic variations. There’s also a new epic unit for each main faction.

In terms of graphics, it isn’t going to look as good as it does on a good gaming PC, but it still looks nice, and you have the advantage of being able to play on a nice large TV.

It’s also important to note that while Kane’s Wrath was an expansion on the PC, it is a standalone game on the 360. Now obviously if you’re new to the series or new to it on console, it’s great that you only need to buy one disc, but do be aware that it will still feel like an expansion.

In conclusion, if you have a choice between the two, you are better off with the PC version, not least because of the Global Conquest mode. But if you are a strictly 360 gamer looking for some well implemented RTS you could do a lot worse than Kane’s Wrath. 3 stars.

For the best of the rest:

Game Spot:
If you’re a fan of the Command & Conquer series, three small words are bound to get you excited: Kane is back. Indeed, so are a good number of beloved series hallmarks, like a huge amount of full-motion video and intense strategic combat. But Tiberium Wars is a lot more than just lip service to franchise enthusiasts, and you don’t need the rose-hued glasses of nostalgia to appreciate its polish and intensity. It’s simply a superb game that’s fun and exciting to play both online and off.

IGN:
EA LA stuck to C&C’s roots in Command & Conquer 3: Tiberium Wars, almost to a fault. While there are new features and tweaks to increase the pace of play, the core fundamentals remain strikingly similar to previous games in the C&C Tiberium series. Players looking for something new in their RTS aren’t going to find it here, but they will find plenty of fun. The tempo has been given a jump start but this is basically the same RTS we’ve been playing for years and years, which will undoubtedly please throngs of fans. This time around it’s just more polished and presented in its most beautiful package to date.

Euro Gamer:
Watching Sin City last year, I spent the first twenty minutes or so picking it apart in my head, worrying about how hollow it all felt, how nothingy a piece of film-making it was. And then a man torpedoed himself feet-first through the windshield of a moving car, and I had a moment of total clarity. I’m not supposed to take this remotely seriously, and I really, really shouldn’t be thinking about it. This is purely hedonism. So, I just decided to go with it, and from thereon in a certain part of my mind was perfectly happy. The same happened with C&C3; the first few levels didn’t make me feel anything. It was just there, the campy cut-scenes came and went, I was told exactly what to kill and where, and I kept feeling somewhat unsatisfied. I have done all this so very many times before, and a reasonably pretty 3D engine does nothing to change that.

comments

Tony
August 27th, 2008 - 9:49am

I remember playing red alert one the ps1, which (as i remember) just used a low res menu with the mouse bound to the d-pad lols. Nice to see a somewhat more innovative control idea :)

Joseph C. Carbone III
September 3rd, 2008 - 9:12am

I was literally forced, by my audacious frustration, to return to this page and ask, Kane’s Wrath, why not support mice; cats like them and people do too; for all those arguments I have considered siding against this option, certainly there is a better counter for mouse support. So…

Why do they not do this Katharine; any new ideas? Or, are you happy either way? What is your take because for me, no mouse, no love; I even want you to take all their stars back until someone says sorry. I mean, it is like forgetting to add sound, developers!

(Frustration, really Joseph, are there not better things to concern you, hum…, the state of the world for instance?)

JCCIII

September 3rd, 2008 - 5:56pm

Well, this already exists for PC, so I guess the whole point of this release is to reimagine RTS for console, which includes the control system. Obviously it’s not going to be to everyone’s tastes, but if you want to use a mouse, play it on your PC! I think it’s a very positive step that console gamers who like RTS aren’t just being ignored, but that releases of this sort are coming out and are giving some thought to how to implement the joypad rather than just lazily mapping mouse and keyboard functions across. At least this way we can all choose which way we want to play the game. I might prefer to use a mouse and keyboard for RTS, but I love that I could choose to play on 360 with a not at all bad control system if Iwanted to, and for that reason, the stars remain!

Match
September 4th, 2008 - 2:01pm

nice review… although one thing I’d like to mention:
Why do people always bring up being hooked up to a TV as an advantage for the consoles? There’s literally nothing preventing you from hooking your PC up to a decent TV.

@Katherine:
Successfully mapping RTS controls to a joypad is quite an achievement, and I do see where you’re coming from with your answer to JCC, but I don’t know why adding mouse support for the console gamers that might have one would have been a bad thing. It definitely would have helped the playability and added yet another option to play the game ;)

Joseph C. Carbone III
September 24th, 2008 - 2:40am

Dear Katharine; hi,

Yes, maybe they were, possibly, being creative in putting lots of work out to map the pad, oh so optimistic; I like it! However, the real challenge may have been to painstakingly develop decent mouse drivers, and my thought is that it is not so easy to do for the PS3 or the 360, and maybe not even possible, currently.

Look at Unreal Tournament’s mouse implementation for the PS3; from what I hear, it was shoddy, and I think that team tried hard to develop them well; therefore, I would like to encourage other developers to do the same, to work with Microsoft and Sony with updates, and to not be lazy developers scamming on the market, which is what this implementation may be—a quick attempt to sell some more copies by testing a platform to see if it pays, because, “hey, we already developed the game, might as well.” Or, possibly, they tried the mouse thing too and could not get acceptable results. Wondering, I would like to know.

Getting my share of time on both systems, I cannot see either one’s controller making the grade for certain games. They make steering wheels for these consoles, flight sticks, and the like; therefore, these new console systems are ready for work and their owners for better choices.

Okay, tell me to play the game on my PC and have words of sympathy for the console people; maybe you know I have a PC from my other posts; you must. However, not to sound too serious, I am looking for coherence for, and with, the console person who is feeling ignored because he or she is not getting the same attention that is being given to the PC people, with mice!

I think it is grate that Electronic Arts may be wondering if their type of strategy game is important to console gaming; and I too love the options starting to come around. But I was wondering, if it is a breeze, lazily map the mouse, and do the work for the pad, or vice versa, giving people the choice.

I, for one, like the awkward feeling of a FPS on the PS3 controller; it is a real challenge; but, that is a novelty because I know there is a hand I could be using to get the job done and not a foot.

Obviously, I think you are great Katharine. Thank you for taking the time to respond.

Sincerely,
Joseph

September 24th, 2008 - 5:53pm

Yep, on reflection you guys are right, in an ideal world you would have console RTS with both good joypad implementation and mouse and keyboard support. One day, my friends, one day, we will have our cake and eat it!

September 25th, 2008 - 12:44am

im really annoyed with myself, everyone bangs on about how good c&c games are. but i cant get into them at all. if there is two types of game i cant stand is war games and rts,

i don’t have the patients for them. and its annoying because i keep thinking that im missing out… hay i even tried advanced wars and FF tactics on the ds because i know that these are THE simplest form of an rts, and i still cant do them, 2 hours it took until i took advance wars back… battalion wars 2 is a more arcadey/ 3rd person full control kind of rts and i STILL got stressed in 20 mins.

is there a game you guys recommend for someone like me guys and girls ( dont say boogie either lol)

September 25th, 2008 - 8:18am

If you want to try to get into RTS then Civilization Revolution is quite a good introductory game (click the ‘more game videos’ link on the right to see my review). Or Spore (review up Monday) which has great RTS aspects but builds up to them more gently through the different phases. For turn based war games, I really enjoyed Warhammer 40k Squad Command (again there is a review in the archive) on DS and PSP, which is more of a skirmish game so you are only dealing with a handful of units, it’s also a bit simpler than Advance Wars or FF Tactics.

But hey, not everyone likes all genres, and if it’s not your thing then fair enough!

Joseph C. Carbone III
October 13th, 2008 - 6:48pm

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I picked this one up on eBay, ($13.50 :), over the weekend, working about an Xbox project for my dad, and think, after your review…, the game must be fun!
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