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games: Battlefield: Bad Company

Form up you maggots!

Are you getting tired of the same old FPS cliches being trotted out time after time?

Well fear not: in Bad Company, the Battlefield experts have turned their hand to creating a single-player campaign which offers a refreshing and high quality take on the genre with great graphics, an interesting plot and non-cringeworthy script, and of course decent gun play to boot.

Oh yeah, and the best damn soundtrack ever.

Check it out!

comments

Chris
August 1st, 2008 - 11:32am

Oh, SWEET!

I can’t believe it’s taken so long to get a soundtrack like this. Remember Cowboy Bebop the Movie - atmospheric and frenetic jazzy funky track there too.

I wonder how long it’ll be before someone puts some Beethoven (seeing as it’s ultra-violence) or Wagner (considering its helicopter-gunship-based pedigree) into a war game like this.

Amusing dialogue from other grunts in the game is always good to have. All the Halo titles made me laugh out loud occasionally, and it’s quite realistic, I expect: soldiers do have (to have) a particularly black sense of humour on them at all times to stop them going nuts.

If the humour is linked to the actual gameplay, so much the better. If you do a long snipe on a moving target in Halo, the guy beside you sometimes says ‘Whoa, nice shot’. And if you waste an entire enemy platoon with, say, a chain gun and eight grenades, someone comes up behind you and says “Er… can I get partial credit for that?”

It looks terrific too. I love the Call of Duty series, but this looks like another level of detail further up. I’ll certainly have a go on this…

August 1st, 2008 - 1:43pm

I’m really looking forward to Battlefield 3 on the PC which will use the same engine as this because imo Battlefield 2 is the best online game ever made.

Not sure if I will ever play Bad Company though. I will get it on the PC if its released but I really don’t like FPS’s unless they have mouse & keyboard controls.

August 1st, 2008 - 5:42pm

I know what you mean about mouse vs console joypad. In FPS games, I find it very hard to be quick enough with a joypad, whereas with a mouse your point of view (and therefore gun site) can move as quickly as you can move your hand.

Doesn’t bother me on Xbox 360 Halo, though, for some reason. Their control algorithm seems to work really smoothly – probably variable joystick acceleration or something clever.

August 2nd, 2008 - 7:00am

Please guys, don’t start the Mouse vs Gamepad stuff again.

Suffice to say, just like different people have different preferences for Mouse or Gamepad, some people shockingly (like ME) even like BOTH!

All games are setup differently, whether on PC or console, and often need tweaking in the controls to get it right for each user.

I for one am normally pretty quick (on both PC and console) to head to the control options screen in whatever game I’m playing and change the mouse or Gamepad sensitivity if it don’t feel right, which it generally doesn’t straight away…

That being said, Battlefield Bad Company felt damn good straight off for me - the only thing I’ve changed is to set the controller vibration to maximum, you gotta feel those tank shells firing!

Pidge
August 3rd, 2008 - 7:29am

Does anyone know if Battlefield 3 will finally support widescreen monitors? I think it’s hard finding a monitor which is not widescreen today.

August 4th, 2008 - 10:08am

Beau, why shouldn’t we talk about Mouse vs Gamepad? There’s are interesting differences between the two, so why not talk about it?

Obviously everyone’s got to understand that people’s preferences are personal, and that neither option is ‘better’ than the other, but that shouldn’t stop us from having a discussion about it as long as people can stay relaxed. I’ve not had this particular discussion before (not been part of a gamer forum before, actually), so I’d find it interesting.

Perhaps Wil or Katharine could use it as the basis for a questionnaire or a poll, or perhaps another video, as it’s something that every gamer must have thought about…

I figure that as long as we can keep emotions and rationale separate, we should be able to talk about anything.

August 4th, 2008 - 11:27am

Yes therein lies the problem though: someone WILL come in and claim that one is just better than the other, where in reality, said person simply PREFERS one more than the other.

Referring to your first comment cedgray, interestingly i have no problem turning fast enough in FPS’s with a Controller, nor can i understand why anyone would, seeing as the game has been MADE for the controller…

Schmung
August 4th, 2008 - 1:00pm

I don’t think it’s entirely a matter of personal preference. You can argue fairly convincingly that a mouse is objectively better as it offers more control and precision than a thumbstick. As a device for controlling an FPS game it does everything better than a gamepad. It just depends on whether you think a gamepad is good enough. I generally find that it is and as you said, developers now work quite hard to make sure that this is the case. Bit of a pain to use a mouse whilst sat on your sofa in front of the telly though!

August 5th, 2008 - 10:39pm

We can’t decide not to talk just in case someone decides to be an idiot - nobody would ever say anything. We all just have to learn to ignore them and not rise to the bait.

Thumb controllers, and games for which they’re designed, cannot turn you as fast as a mouse simply because they have a maximum rotation speed. Full deflection of the stick translates into a rotational speed which, although you can set it to ‘very fast’ can never be as quick as that attained by moving a mouse with your hand, which provides movement faster than your eye can keep up with.

Sure, for most games, maximum thumbstick sensitivity is perfectly adequate, and you can easily get used to it (even Halo 3 on ‘Legendary’ is reasonably snappy), but it’s hard to see why a mouse wouldn’t always be faster just because of the mechanics involved.

The precision point is a good one, Schmung. I find that CoD is far easier on a laptop than it is on the Xbox 360. It’s because the enemies are mostly hiding and you really need to pick them off quickly.

But I’m sure one can get used to anything. I’ve played with a trackball for a while, and even pen-tablet combination, which was rather surreal.

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