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games: The Bourne Conspiracy

For anyone who has ever wistfully daydreamed of being imbued with l33t secret agent skills, Jason Bourne has got to be one of the ultimate heroes. And now, the Bourne franchise has come to video game and we can, at last, play our favourite lethal amnesiac in Robert Ludlum’s ‘The Bourne Conspiracy’.

This summer has seen a number of pretty dire movie-tie-in games, but thankfully The Bourne Conspiracy breaks that trend and gives us a game that’s actually competent and worth something in its own right.

This is not strictly a movie-tie-in, but rather more of a companion piece. The plot mostly occurs in line with that of the Bourne Identity and the game recreates some of the key sequences from the film, but it also adds original story to the cannon of the films in flashback levels which reveal more of Bourne’s past.

Also, Matt Damon was not involved and so the hero of the game has his own, well, identity. There is still a strong association with the films though, and a high quality one at that, with Bourne screenwriter Tony Gilroy working on story and character, and Bourne fight co-ordinator, Jeff Imada co-designing the combat system.

Gameplay is a mix of hand-to-hand combat, shootouts, and dramatic escapes and action sequences. The hand-to-hand combat is really good. There will be a small cut scene to initiate a scuffle, and then you take over with a series of two button attack combos, charged attacks and blocks.

These have been nicely choreographed and animated it’s a joy to see a character doing more unusual things like using his elbows or blocking and dodging skillfully. As well as your health, you have an adrenaline gauge in blue which when filled to a certain level allows you to perform various take-down moves which are shown in a cut scene. This really captures the Bourne fighting style and often incorporates bits of nearby scenery for a truly vicious end. If you let your adrenaline charge higher, you can take down multiple opponents at the same time.

The AI is quite good, fighting skillfully and avoiding your attacks if you use the same combo too often. The only gripe is that sometimes Bourne’s responses to button presses feel a little slow, and sometimes enemies will wait to take turns to attack you, which feels a bit unrealistic.

The shooting isn’t bad, although a zoom would have helped and accuracy is sometimes questionable. The action sequences are fun and reasonably imaginative requiring you to do things like distracting helicopters by blowing shit up, and faking your own death. There are also interactive moments in some of the action cut scenes, where everything will slow down and you have to quickly press certain randomly chosen buttons within a time limit for Bourne to successfully complete a particularly skillful move, such as dodging bullets or a last minute dive over railings, or in melee, avoiding an opponents take-down.

In terms of graphics, this isn’t bad looking at all, although there is a bit of clipping and stuttering from time to time. The audio is strong with good music and solid voice acting. But movement can both look and feel a bit cumbersome,

When playing the PS3 version which took 12 minutes to install it still has reasonably long load times. It’s also frustrating that for a character whose success is based on intelligence and adaptability as much as combat skills, that the game is so linear, and a lot of the environment purely scenery (even if it is destructible).

But all in all this is not a bad outing and certainly worth at least a rental if you’re a fan of the films. A respectable three stars.

For the best of the rest:

IGN:
The Bourne movie trilogy, comprising Identity, Supremacy and Ultimatum gave the action/spy genre a much needed towel flick to the groin. It demonstrated that exciting, kinetic action need not always involve big explosions, car chases with conveniently placed ramps or sassy one-liners delivered after the final baddie is killed in some elaborate and ironic fashion. The Bourne flicks eschewed all that in favour of a breakneck pace, amazing, creative fight scenes that were down and dirty - yet somehow graceful - and a very wobbly camera.

Play.com:
Robert Ludlum’s best-selling spy novels and blockbuster film adaptations have thrilled millions. Now for the first time, become Jason Bourne, Ludlum’s most famous spy, in an original videogame that takes you deeper than ever before into his world of action and espionage.

Daily Game:
It’s easy to pick on licensed games and movie tie-ins, because with the exception of The Chronicles of Riddick: Escape from Butcher Bay, those products generally stink. So it’s important to realize two things about The Bourne Conspiracy, which Sierra is shipping to retail today for PS3 and Xbox 360. First, there’s no Jason Bourne movie scheduled for at least a year, so The Bourne Conspiracy isn’t a rushed-out movie tie-in, but a “companion piece” to the entire franchise. Second, and just as important, High Moon Studios has treated the gameplay with as much care as a stand-alone IP, not a series with five books and three movies to its credit, resulting in a game that’s part shooter, part fighting game, and all edge-of-your-seat action.

comments

July 25th, 2008 - 3:34pm

“Jason Bourne was last seen diving off a building into the Thames in the hit action movie The Bourne Ultimatum”

That was actually the East River in New York :p

July 25th, 2008 - 6:59pm

lol! I would just like to point out that I did NOT write the above intro…

John
July 26th, 2008 - 12:25am

So who did write the intro?! Name and shame!

Schmung
July 26th, 2008 - 12:36am

Was the game not based more on the books than the films? Hence lack of MATT DAMON? I actually never bothered reading them as I am allergic to Ludlum after an unfortunate childhood incident involving too much Frederick Forsyth and Tom Clancy, but I’m sure the interwebs can clear up that one.

The quick time events (for that is what they are) disturb me a little, but the combat actually looks alright.

Perhaps a case of game of the film of the book in half decent shocker.

lawrence
July 27th, 2008 - 9:41pm

yo was wondering kathrine wat is your gmer score on xbox360?

July 28th, 2008 - 1:45pm

BTW my favourite amnesiac is actually Leonard Shelby from Memento

July 30th, 2008 - 2:26pm

Good call on Leonard Shelby Norbit. I forgot about him ;)

July 30th, 2008 - 2:33pm

Hey Lawrence - I’ve never really cared about that sort of thing so I don’t actually know! My current gamer score is something stupid like 50 as I just recently changed profiles. My old score was never fantastically high though either as although I spend a lot of time playing games, then because I have to get through a lot quite quickly I don’t have time to go through chasing achievements and perfecting my game as you would if you were playing for leisure rather than to a work deadline. I’ve probably played a greater number of games then a lot of people, but I bet you’d kick my ass at your favourites!

Brian
August 29th, 2008 - 4:07pm

Love your podcast on itunes Katherine. It is so cool to see other gamers out there that are girls too.

Match
September 4th, 2008 - 3:52pm

played the demo and was pretty disappointed. Overall it isn’t bad, not at all, but, for me, the quick time events in this one were more annoying than anything else, because the time window you have for pressing a button is often pretty damn short. Now, I rarely had a problem with the QTEs in God of War for example, and I find them to be an enjoyable way to put more suspense in otherwise cool, but non-interactive cutscenes, but I’ve noticed in a few games that they are quite a bit too hard to be really enjoyable. If a QTE is too hard, it completely destroys the suspense for me instead of heightening it. Bourne Conspiracy was one of these games were they completely killed the suspense for me, because I had to do them at least three times to get through anyway.

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