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games: Riff: Everyday Shooter

Today we’re looking at Riff: Everyday Shooter which has finally - FINALLY - been released on the PlayStation Network in Europe.

When you first fire this up it will seem like a hipster version of Geometry Wars with it’s seemingly slower pace, more laid back music and slick pop arty visuals. But be wary of playing this with another game in mind. Everyday Shooter is initially pretty damn hard to get the hang of. But after spending maybe half an hour to an hour of getting fracked over by it, you should find yourself immersed in its episteme and suddenly aware of its operational systems and beating heart.

Yes, you move with the left analogue and shoot with the right in a 2d minefield of enemies who leave little chips in their wake for you to collect to earn points and extra lives. But there are subtle differences that make this a worthwhile addition to a collection.

It’s really not enough just to shoot the bad guys individually. The core of the game is the chain reaction. In each level there are certain enemies which will initiate this, some of which are quite large and will take some shooting down. It’s the only way you will score points, and on some levels, the only way you will even survive. And when you see and hear those chains stacking up, you get that tingly feeling of achievement like getting gold stars at school…

Another particularly clever idea is that you move more quickly when you aren’t firing, which brings a totally different tactical mindset to gameplay.

There’s no doubting that the visuals are stunning with great enemy design which varies in appearance and behaviour from level to level. This works nicely with the different music used for each level to create a different feel for each one, including my favourite which was influenced by Miyazaki’s film Porco Rosso.

The musical integration is also pretty good, although not as intense as Rez.

But while there is a lot to praise with this game, there are a few things that do detract from the experience. The initial difficulty will put a lot of people off, so I do urge you to persevere with it, and spend your 1st points unlocking extra starting lives. It can also be demoralizing starting from the beginning every time.

Once you’ve built up a big stack of points you can unlock single play versions of the levels to practice on and a shuffle feature for the main game. But this will take a while to get to. And while the graphics are gorgeous, it can be difficult to see your ship against the background, or amongst the other white dots, and sometimes enemies will also be obscured.

The main disappointment for me though was the PS3 controller - The lack of rumble really flattens the whole experience. Given that the game hasn’t been released in Japan, I won’t know for some time if it does support rumble, but we can live in hope. Also, while movement is analogue, the firing mechanism has been mapped to 8 way giving you less precision.

But non rumble grumbles aside, this is a great game with some interesting variations on the genre. 4 stars, and a bargain at just five quid - even if it did take 4 months to cross the Atlantic.

For the best of the rest:

IGN:
US, October 11, 2007 - There are a lot of arcade shooters out there, and a tragic majority of them feel about the same. So it’s nice to see a shooter that, while borrowing a great deal of elements from previous games of its type, still maintains a spark of originality and style that carries it above and beyond the typical fare that has become frustratingly abundant. 


Game Spot:
Everyday Shooter is anything but an everyday shooter. Such a title belies this game’s level of creativity, though maybe that was the point. Developed by a single programmer named Jonathan Mak, this is a wonderfully unique and engaging spin on the Robotron-style dual-stick shooter that countless games have copied to death over the years. It offers up eight stages that provide entirely separate challenges from one another and a solid level of difficulty. It also has a dreamy vibe created by its fantastic art style and bedroom rock soundtrack. It’s the sort of offbeat little game that will probably either bore or irritate some people to no end, but for those who can appreciate its eccentricities, it’s a real treat.

Euro Gamer:
Despite his protestations in an encouraging “Notes” section that rails against “games-are-art-theory-wankery”, I have a feeling that Riff: Everyday Shooter author Jonathan Mak will struggle to escape veneration by the aesthetes of my profession - what with having cited Kenta Cho, Kanta Matsuhisa and Tetsuya Mizuguchi as direct influences, and having then turned in an album of musical shoot-’em-up levels that derive their mechanics from the principle that “even the simplest thing can be the most beautiful thing”. Whether or not you get lost in the elegance and subtle meticulousness of his compositions, though (and we will be doing that presently, by the way), you’ll still be pleased with what’s on offer here: eight distinctive examples of the two-stick shooter that start off well and only get better the more you play them.

comments

March 6th, 2008 - 5:23pm

You shouldn’t be so hard on the amount of time it took to get over to Europe. It must have been a titanic effort translating it into Spanish, French, German and Italian. You guys should really pay homage to the dedication and perseverance Sony Europe showed in localizing such a text-and-dialog heavy game.

And if you haven’t figured it out, that was MASSIVE sarcasm.

On a more serious note, why “Riff: Everyday Shooter”? It’s just “Everyday Shooter” over here in the US.

Ryuzaki
March 6th, 2008 - 7:37pm

The backrounds look too distracting to actually play the game.

Russ
March 6th, 2008 - 8:54pm

I played it last week but can’t remember if there was any rumble.

Why haven’t you bought a Duelshock 3 off of ebay yet? I got a new one for £30 delivered from honk kong.

March 7th, 2008 - 12:15am

Great Review. Loved it, all-tough i don’t have a ps3 :( But loved the part.

“Fresh air being nice to me or something, but don’t worry I brought reinforcments” ROFL loved it.

And love your show !!

Mike galvin
March 7th, 2008 - 5:37am

Great show as always. You my absolute favourite video game reviewer, right up there next to Yahtzee.

Mike

Schmung
March 7th, 2008 - 6:01am

Have you given Audiosurf a look yet? It’s another game that uses rhythm to influence gameplay. Sort of a cross between Tetris and early racing games with suitably trippy visuals. Not the deepest of games and it does better with certain kinds of music than other, but it’s about six quid on Steam and is quite a nice casual game that you can just come back to every now and then.

ewan
March 7th, 2008 - 10:19am

Good thing you brought reinforcements. Another great review.

kel
March 7th, 2008 - 12:15pm

Just bought it now and im loving it! All because of your amazing review of course :)

Matches
March 7th, 2008 - 2:41pm

Nice review. Seems like a fun game, although it’s a bit weird that the shooting directions are capped to the 8 d-pad directions although you shoot with the right analog stick, or did I just misunderstand that?

There is one thing I really don’t get:
Why is it taking forever for stuff to appear on the PSN store for Europe? I read somewhere that the european PSN store takes longer for games to appear because they have to be available for all the different languages, but still, it’s pretty annoying, especially if the content you want wouldn’t contain any localizable content anyway, like Guitar Hero track packs or things like that.

Currently, the EU PSN store is more frustrating due to these things than it is good for me.

March 8th, 2008 - 1:23am

Nice setting this time! Good ‘ol Oxford.

The tree you were sitting under reminded me of Zelda for some reason. Hmm….

March 8th, 2008 - 5:49am

It looks like Every Extend Extra Extreme, even the having to chain explosions

March 8th, 2008 - 6:14am

Good job on another solid review. :D There needs to be more serious girl gamers like you on the net, even if just to show that it isn’t just us fellas that spend far too much time curled up in a dark room with our latest video-game adventures. :-p

Matches
March 9th, 2008 - 8:22pm

@RawSteelUT:
Now I know why it took that long to appear here in Europe. Adding that “Riff: ” at the beginning of the title is truely an achievement for that short time :) Seriously though: I have no clue why that was added… but at least in Germany they have an awkward tendency to a) translate titles into awkward other things that often have no relation to the original title and b) add something even more pointless to the title to make it sound like a B-movie from the 50s. Perhaps the same happened here?

Small example: The TV series “Threshold” got “translated” into “Nemesis: Der Angriff”, which means “Nemesis: The Attack”. This has no relation to the original title, the series itself or anything else, it’s just some random stupid title and “Der Angriff” / “The Attack” sounds like the sequel to some trashy monster movie. ;)

March 10th, 2008 - 6:48am

@ Schmung

Audiosurf is the absolute nuts.

I recommend ‘Water From A Vine Leaf [Xylem Flow Remix]’ by William Orbit for fast paced action or the full 10 minute version of ‘Marquee Moon’ by Television for a more mellow experience.

I actually played Chopin on it last night and it was fantastic. Ballade No. 1 in G Minor worked especially well.

Katharine
March 10th, 2008 - 4:28pm

Thanks for all the feedback guys :)
RawSteel - ROFL! Right on.

Matches - yeah, you got the control thing right. It’s a bit weird, but you do get used to it.

Ed
March 12th, 2008 - 9:30pm

EDS is pretty fun and I enjoyed your review, as always. However, it’s a shame that games like the aforementioned Every Extend Extra Extreme don’t get the same amount of hype. I found the latter far more interesting. EDS gets a lot of cred for being (initially) developed by a single person, but Every Extend has indie roots too. Give it a try on X-blah sometime, if you haven’t already.

Schmung
March 13th, 2008 - 10:31am

@Norbit : I’ll give them a go.

I’ve been mostly trawling my collection to see what will give me the highest possible score as well as trying to pick the most obscure music I can in order to have a scoreboard to myself because I’m basically crap at the game. My glee lasted barely a day before I got an email telling me that I’d been dethroned.

Katharine
March 18th, 2008 - 11:54am

Ed - Check out my E4 review here http://www.playdigital.tv/2007/10/31/14-e4-and-speedball-2/

I thought the game was ok, but was frustrated by the inaccuracies of analyzing BPM on imported tracks. Still waiting to try Audiosurf… (issues with broadband on my home PC).

March 18th, 2008 - 8:36pm

I love your show, I’ve seen every episode. I loved the episode when you reviewed Halo 3. When is your next episode coming out. I would like to see more DS game reviews.

March 22nd, 2008 - 8:46am

If you’re looking some gaming action that changes based on the music you feed into it, then audiosurf is definately worth checking out
http://www.steampowered.com/v/index.php?area=game&AppId=12900

Also, since I can’t find an email addy for you katherine, I’ll have to resort to posting it in here (sorry).

I do a series of videos where you have to guess the name of the game based on a 5 second clip from its rolling intro - it’s a lot harder than it sounds ;)
linky: http://www.pissheadnerds.com

Lemmie know how you do :)

March 27th, 2008 - 4:27pm

@Katharine: Your reviews are consistently fantastic and this was no exception. Since it’s been 3 weeks since your last video appeared on your RSS feed, I decided to actually come to the website and comment! w00t.

Off topic: Where did you get that awesome scarf? me wants one.

al
May 8th, 2008 - 11:19pm

Great show!

However, can you post an audio only mp3 version so i can listen to it while driving. Cranky geeks and diggnation post mp3 versions.

May 15th, 2008 - 5:14pm

Hey Katherine,

I recently came across your channel when both you and I were featured on a recent pop-17.com vodcast.

I LOVE your work. You are hilarious and have such great camera presence. We would LOVE to syndicate your videos on GEN if you are interested and would also love it if you would be interested in writing for us as well. You def. have a passion for geek culture and that’s exactly what GEN is about!

I haven’t been able to find an e-mail for you so, if you could shoot me a mail that would be fantastic!

keep up the very entertaining work!

Becky “Aktrez” Young
leading lady
The Girls Entertainment Network
http://www.girlsentertainmentnetwork.com

June 6th, 2008 - 2:16am

Hey guys, just wanted to apologize for the delay in comments going up and my responses while we were getting the new site ready. As I’m not the moderator I’ve only just read them, so thanks as ever for the feedback!

Alphaxion: - can you send a direct link please? I’ve been browsing your site (nice one btw) but can’t find it…

Andre Sala: - Cheers. Someone gave me that scarf years ago. You can get them most anywhere now though, try street markets.

Al: - will pass on the audio suggestion to the powers that be - thanks.

Aktrez: - thanks *blush* will drop you an email.

July 15th, 2008 - 1:40pm

katherine: sorry for the lack fo response, things have been very busy (I attended the Blizzard Invitational in Paris in June!).

If you check out http://www.pissheadnerds.com/news_cats.php?cat_id=9
you’ll see all of the media I have produced, the buttonmasher test videos are labeled up as such.

I haven’t made one in a while cause I have been taking a break from them. I do plan on making more of them soon tho.

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